Kent is a freelance visual development artist. He has long been fascinated by the elegance of nature, growing up in rural Southern Oregon. The great shadows of the redwoods and the chiseled mountainsides left a lot of room to dream. He strives to fill that space with unique characters and stories of his own making. This has sparked a fascination with armor, history, and a uniquely considered approach to the construction of characters and environments.
What or who inspires you?
Kent: I’m really influenced by history and other craftsmen. When I approach my designs, whether it’s creating a period outfit or designing a creature, I always look to reference and research to understand how and why certain features or aspects are used. This practice helps me generate ideas and ground them visually.
If you could get critique from one artist (living or dead, visual or otherwise) who would it be?
Kent: I think Craig Mullins would be an interesting critique. He’s someone whose skills and style I’ve looked up to for years, and he does the same kind of work I’d like to be doing going into the future.
Confidence is key. Cynicism keeps you from stagnating, but without some pride—without some confidence—it becomes hard to progress.”
What do you do to get “unstuck?”
Kent: When I’m stuck, I often take a breather from what I’m working on. I’ll go on a walk, or if it’s just a matter of not knowing something—drawing lizards for example—I’ll look up a lot of reference, maybe do some sketches before returning to the work with that new knowledge.
What advice would you give your past self?
Kent: Confidence is key. Cynicism keeps you from stagnating, but without some pride—without some confidence—it becomes hard to progress.
What do you geek out about?
Kent: I am a total history buff, especially when it comes to arms and armor. But I can get excited about almost anything visually intriguing with a good story behind it.